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-
- -=- http://www.iup.edu/~vchf/ccpack.html -=-
-
- Command and Conquer Scenario Package, Release 1.2 - February 4, 1996
-
- COMPILED BY: Case (case@third-wave.com or vchf@grove.iup.edu)
-
- Contents
- ========
- 0. Installing CC-PACK
- 1. Introduction
- 2. Submitting YOUR Scenario
- 3. Table of Levels
- 4. Contact Information
-
- -----------------------------------------------------------------------------
-
- 0. Installing CC-PACK
-
- Copy the .ZIP file into your C&C directory on your hard drive. Unzip.
- You're done, that's all there is too it.
-
- NOTE: If upgrading from an older version of CC-PACK overwrite ALL FILES to
- make sure all your scenarios are up to date!
-
-
- 1. Introduction
-
- Welcome back! I'm pleased to say that everyone seems to love the idea of
- the CC-PACK Project and it should be staying around for a long time as a
- result! :)
-
- We setup a web page for the pack and other C&C support. The URL is
- http://www.iup.edu/~vchf/ccpack.html -- Here you will find always the
- latest information on CC-PACK and of course the newest CC-PACK itself.
-
- It looks like we are going to update the CC-PACK once per week, on Sundays.
- So that's the day you want to stop by the web page to pick up the new
- edition.
-
- We're working on some good ideas for this sucker. Right now we are setting
- up mirror sites for the files, getting level authors to support us by
- submitting directly to us (thanks for all that help!), and also lining up
- folks to review levels so we can weed out those levels that aren't really
- used too much.
-
- Enjoy yourself and CC-PACK 1.2!!!!
-
- Please note that COMMAND AND CONQUER is copyrighted by Westwood
- Entertainment.
-
- Every attempt has been made to test these scenarios before release for
- purposes of bug removal. No changes have been made to any scenarios except
- to correct real big bugs. These changes are noted in the documentation.
-
- Included are the author's own text files about their level. Some have been
- editted to remove information that was no longer needed (e.g. installation
- instructions).
-
-
- 2. Submitting YOUR Scenario
-
-
- Contact me via the CC-PAGE website listed at the top of the file. Please
- make sure you check on the site for the rules before submitting your levels!
-
-
- 3. Table of Levels
-
-
- Here's the levels included in this edition:
-
- Breakout, The Wall, Total War, Marooned II, Tiberium Haven, Yellowstone,
- Quarters, Warlord's Castle, Marvel, Lake Malibu, Covert Operations, Hexant's
- Desert, Co-Op GDI #15, Snow Wars, Annihilation, Water World, River Rats,
- Hold Your Ground, Cold Lather, Take it to the River, Death Valley, Road to
- Glory, Crossroads, and Heliwar.
-
- What follows are the level description files by the author of the level,
- where possible. To find a specific scenario, just SEARCH for it's name and
- you'll find it! Too many updates here to keep this in any respective order
- with what you'll find when you actually run C&C.
-
- Breakout, version 1 ... a multiplayer scenerio for C&C.
-
- The purpose of this scenerio is to make it an EVEN game for every player.
-
- There are 8 'camps' in this scenerio.... surrounded by hostile guard towers.
- Please note that the guard towers could be the same color as one of the
- players in the game, ...but they will be hostile to EVERYONE!
-
- Have fun, and see if you can BREAKOUT and destroy the enemy!
-
- Legion
- al@starlink.com
- Jan 21, 1996
-
-
-
- The Wall, version 1 ... a multiplayer scenerio for C&C.
-
- The purpose of this scenerio is to make it an EVEN game for every player.
-
- There are 2 'camps' in this scenerio.... divided by a Wall.
- (This scenerio is great for 4 player matches!)
- Please note that the guard towers could be the same color as one of the
- players in the game, ...but they will be hostile to EVERYONE!
-
- Have fun, and see if you can destroy The Wall and kill the enemy!
-
- Legion
- al@starlink.com
- Jan 22, 1996
-
-
- MAROONED II
- ===========
-
- Author: Case
- E-Mail: case@third-wave.com
-
- This is an add-on multiplayer scenario for Command and Conquer. It's just
- like the original MAROONED but it adds a lot more tiberium for those four
- player games. It was added in a way that also helps even out the starting
- positions. For example, the player in the upper-right start position has
- a good deal of tiberium at his/her disposal.
-
-
- Enjoy it, and if you have any scenario requests E-Mail me at the above
- address. Thanks!
-
-
- Level Name: Quarters 1.01 (first scenario of many to come, hopefully)
- Use: Multiplayer
- Map: 62x62 completely new map, Forest theater
-
- This level is a symmetrical level, with no advantage given to any player
- based on where he starts.
-
- AUTHOR'S NOTES
- It's obvious you should (if there are 4 players) all go into the corners.
- It is made so that no one has an advantage, and it is designed so that
- there's so much Tiberium, you can have a massive fight. The island in the
- middle would be a significant advantage to the person who took it over,
- and perhaps spider based there (it's possible). The map was made from
- CCMAP, available from the two sites mentioned above. It's a thoroughly
- decent editor, and congratulations to them
- ***This is the revised edition of Quarters, and should work***
-
- RECOMMENDED SETTINGS
- Players: 2-4
- Bases: ON
- Tiberium: ON
- Starting Money: As much you want
- Crates: Whatever you want
- Units: As many as you want
-
- You can email me with comments, or post comments to webboard at
- http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html
-
- Have fun blasting the hell out of each other!
-
- Adrian Hon
- hon@liv.ac.uk
-
- WARLORD'S CASTLE
-
- There are Neutral units in Warlord's Castle. They are warriors who protect
- the innocent in the peasant fields around the Warlord's Castles. Be
- carefull not to invoke their anger by allowing an innocent to die by your
- hand. Sometimes Tiberium will kill an innocent, provoking the warriors.
- This is a minor bug that the command structure inside Command and Conquer
- was not designed to handle, since the makers never designed C&C to be
- played multiplayer with innocents.
-
- Warlord's Castle was created by Searon using WordPerfect5.1, mixman and ccmap.
-
- Email Searon@drycas.club.cc.cmu.edu if you have any questions.
-
-
- DESCRIPTION:
- Level Name: Marvel
- Use: Multiplayer
- Map: 62x62 completely new map, Temperate Theater
- Editor: The Ultimate Map Editor V.1.4b
-
- Shape/Features: This map has a nice amount of tiberium. It is divided in the
- middle by two rivers the only way to cross is by one of two sets of bridges.
- This makes it possible for some REALLY nice strategies of blocking off your
- opponent(s). It is NOT symmetrical BUT both sides have pretty equal qualities.
- Just give it a try and hope that your opponent is slower than you are.
- Hint: Put guards or troops at a bridge thereby defending your 'side'. They
- can now only transport troops in with 'copters.
-
- RECOMMENDED SETTINGS
- Players: 2-4
- Bases: ON
- Tiberium: ON
- Starting Money: What Ever!
- Crates: ON or OFF
- Units: Doesn't Matter
-
- Bugs: None, other than some graphic mismatches (one or two on the
- right side). These are NOTHING to worry about and are hardly
- noticeable.
-
- Please DO NOT make any changes to this level and whenever repackaging it
- include this text file.
- You can email me with comments, or post comments to webboard at
- http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html
-
- Hope you Enjoy this!! More to come....
-
- Want More?
-
- Water World
- Coming Soon!
-
- Tommy Gerschman
- mgerschm@direct.ca
-
-
- DESCRIPTION:
- Level Name: Lake Malibu (the first of the Malibu series) 0.99
- Use: Multiplayer
- Map: 62x62 completely new map, Temperate theater
-
- This level is a symmetrical level. There should be no advantage based on
- where a player starts.
-
- RECOMMENDED SETTINGS
- Players: 2-4
- Bases: ON
- Tiberium: ON
- Starting Money: your choice
- Crates: your choice
- Units: your choice
-
- ** This is version 0.99 because I have not finished the smudges and the
- final artistic touches.
-
- This was made with the C&C Ultimate Map Editor by Richard Heesbeen & Jeroen
- Ritmeijer. I used version 1.4b. Kudos to these two for a great program.
-
- Please email me with comments.
-
- Go and destroy!
-
- Derek Schwenk
- dschwenk@pepperdine.edu
-
-
- DESCRIPTION:
- Level Name: Covert operations (my second scenario)
- Use: Multiplayer
- Map: 62x62 completely new map, Forest theater
-
- This level is in no way a symetrical level, but there is no (not to my
- knowledge) large advantage given to any player
-
- AUTHOR'S NOTES
- This map is meant for four players, but can be used in any configuration.
- There are four distinct areas which are where the players are supposed to
- go. This level, because of its name, will not let you win through pure
- blasting (unlike Quarters :->) but you will need to use tactics. This is
- a tactician's heaven: There are cliffs all over the place, trees to hide
- behind, and plenty of space to do ambushes and, for example, hide bazooka
- men behind trees. This map was made from CCMAP, available from the two
- sites mentioned above. It's a thoroughly decent editor, and
- congratulations to them.
-
- RECOMMENDED SETTINGS
- Players: 2-4
- Bases: ON
- Tiberium: ON
- Starting Money: As much you want
- Crates: Whatever you want
- Units: As many as you want
-
- You can email me with comments, or post comments to webboard at
- http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html
-
- Have fun sneaking about behind trees and blasting harvesters!
-
- Adrian Hon
- hon@liv.ac.uk
-
-
- Level Name: Hexants Desert (my first scenario!)
- Use: Multiplayer
- Map: 62x62 completely new map, Desert theater
-
- This level is a symmetrical level, with no advantage given to any player
- based on where he starts.
-
- RECOMMENDED SETTINGS
- Players: 2-4
- Bases: ON
- Tiberium: Must be ON
- Starting Money: As much you want
- Crates: ON or OFF, doesn't matter
- Units: It's your choise
-
- You can email me with comments, or post comments to webboard at
- http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html
-
- Enjoy!
-
- Antti Halonen
- haze@clinet.fi
-
- Command & Conquer Scenario : Hold Your Ground
- Theatre : TEMPERATE
- Map : 62x62
- Type : MultiPlayer
- Notes : There are Legends of stange happenings in this Land. Beware any
- strange objects. Vengenance from a Unknown foe can be awesome
- to behold !!!
-
- Source : From Scratch
- Production : Built using CCMAP V1.4B
- Author : Darren Johns (Knova Knight)
- E-MAIL : darren@geis.geis.com
-
- *** You may do with this scenario as you wish however please consider
- when using it as the basis for another scenario, to give credit
- where it is due.
-
- DESCRIPTION:
- Level Name: Snow Wars
- Use: Multiplayer
- Map: 62x62 map from scratch, Winter scenario
- Editor: The Ultimate Map Editor V2.1
-
- Map Info:
-
- This map is designed for 2-4 multiplayer. I payed very careful attention
- to each of the starting locations, as to eliminate any major advantages
- or disadvantages that players may find themselves in. If you find that I've
- failed in this respect, please let me know. I believe this is a nicely-
- balanced map, and "different" enough so that some pretty unique strategies
- can be concocted.
-
- Author's Notes:
-
- I created this map with the intention to make a battlefield that looked as
- realistic as possible. To that end, I've placed hundreds of trees over all
- the map, and have scattered quite a few towns across the landscape.
- I urge all other map creators to include more trees in their maps, and do
- so in an intelligent manner, as, I believe, trees add a great deal of realism
- if they're done right; if you try my map and like it, you may see why. I
- hope you enjoy this map, since I spent nearly 12 hours on it (perfecting and
- perfecting again <smile>). If you do enjoy it, it'd be nice to here (either
- through e-mail or WebBoard) what you liked, so that I can create even
- better maps in the future. Enjoy!
-
- RECOMMENDED SETTINGS:
- Players: 2-4
- Bases: ON
- Tiberium: ON
- Starting Money: Anything
- Crates: Either
- Units: Anything
-
- Jon Nisbet
- jnisbet@west.net
-
-
- Level Name: Annihilation
- Use: Multiplayer (2-4 players)
- Map: 62x62 map from scratch, Temperate
- Editor: The Ultimate Map Editor V2.1
- Author: Marc Duller, mduller@west.net
-
- Map Info:
-
- This is NOT a symmetrical level... I tried to make it look realistic.
- The starting positions are well balanced, and there's plenty of cut-off
- points. Rivers, cliffs, and a whole mess of trees...
- It's cool, check it out! :)
-
- RECOMMENDED SETTINGS:
- Players: 2-4
- Bases: ON
- Tiberium: ON
- Starting Money: Your choice
- Crates: Your choice
- Units: Your choice
-
- *** Please DO NOT modify this level. ***
-
- Send comments and suggestions to: mduller@west.net
-
- Now, go annihilate your friends!
-
- Marc Duller
-
- Command & Conquer Scenario : River Rats
- Theatre : WINTER
- Map : 62x62
- Type : MultiPlayer (4 start positions)
- Notes :
-
- Source : From Scratch
- Production : Built using CCMAP V1.4B
- Author : Darren Johns (Knova Knight)
- E-MAIL : darren@geis.geis.com
-
- *** You may do with this scenario as you wish however please consider
- when using it as the basis for another scenario, to give credit
- where it is due.
-
- Command & Conquer Scenario : Cold Lather
- Theatre : WINTER
- Map : 62x62
- Type : MultiPlayer
- Notes :
-
- Source : From Scratch
- Production : Built using CCMAP V1.4B
- Author : Darren Johns (Knova Knight)
- E-MAIL : darren@geis.geis.com
-
- *** You may do with this scenario as you wish however please consider
- when using it as the basis for another scenario, to give credit
- where it is due.
-
- Command & Conquer Scenario : Take it to the River
- Theatre : WINTER
- Map : 62x62
- Type : MultiPlayer
- Notes : It is rumoured that the remnants of both GDI and NOD research
- Facilities are located somewhere on the battleground. These
- Facilities could be valuable tactically however, beware, as their
- destruction may prod the remnants of these organisations
- into action!!
-
- Source : From Scratch
- Production : Built using CCMAP V1.4B
- Author : Darren Johns (Knova Knight)
- E-MAIL : darren@geis.geis.com
-
- *** You may do with this scenario as you wish however please consider
- when using it as the basis for another scenario, to give credit
- where it is due.
-
- "Death Valley"
-
- by Commando(CMMNDO@ix.netcom.com)
-
- Let me know what you think via e-mail
-
-
- Commando <-----That was Left Handed!!!
-
- Command & Conquer Scenario : Road to Glory
- Theatre : Temperate
- Map : 62x62
- Type : MultiPlayer
- Notes :
-
- Source : From Scratch
- Production : Built using CCMAP V1.4B
- Author : Darren Johns (Knova Knight)
- E-MAIL : darren@geis.geis.com
-
- *** You may do with this scenario as you wish however please consider
- when using it as the basis for another scenario, to give credit
- where it is due.
-
- Command and Conquer Level
- =========================
-
- Info
- ----
-
- Level Name: Tiberium Haven v2
- Created By: Futaris (ftr2214@ozemail.com.au)
- Release Date: 3 February 1996
- Map information: Large (62x62), temperate theatre, with LOTS of tiberium.
- Created from scratch.
- Player: Multi-Player
- Filename: tbhaven2.zip
- File contents: scm79ea.bin scm79ea.ini tbhaven2.txt
-
- Tested on Command and Conquer v1.19p (English Version)
-
- What's New
- ----------
-
- Not much, just included how to use this in C&C, without patching
- GENERAL.MIX. The Silos in the middle of the map now contain money
- There is also tiberium all the way to the north cliff now. The
- bottom left corner has also been changed.
-
-
- Other Information
- -----------------
-
- If you find any problems with the level please don't hesitate to email me
- at 'ftr2214@ozemail.com.au'.
-
-
- Enjoy.
-
- Futaris (ftr2214@ozemail.com.au)
-
- DESCRIPTION:
- Level Name: Water World
- Use: Multiplayer
- Map: 62x62 completely new map, Desert Theater
- Editor: The Ultimate Map Editor V.2.1
-
- Story: GDI satelites recently discovered an island with abundant tiberium and
- moved to utilize it. However, a traitor told the NOD forces who are
- intent on stopping the GDI from getting this island as a money strong-
- hold. Therefore they have sent a nuke missle on it. The results were
- devestating. All GDI forces were destroyed, almost all living matter
- was anhilated. Worst of all the explosion caused the land mass to split
- into three islands. NOD forces quickly moved in to get at the remaining
- tiberium. They built bridges to connect the islands. However the GDI
- are not about to let this matter go. They have mobilized units to come
- and take back the island. It is now up to *you* to choose who is the
- victor of this island. Will it be the NOD or GDI... you decide......
-
- Shape/Features: This multiplayer map is split into three land masses. Each has
- PLENTY of tiberium. Also each is connected to the other islands twice. This
- way you can sneak around the entire island or try to force yourself through
- the bridges. This allows for some *very* fun strategies. This level has 7
- different possible starting points! Also each island has its own specialities,
- for instance, the middle is connected to the other islands in such a place
- that it is easy to move from one to another. Another island has lots of
- tiberium, but its bridges are farther away. The third is a balance of the two.
- Again, in summary:
- * Plenty of Tiberium
- * 3 Seperate Islands
- * 7 Starting Places
- * Each island with its own advantages and disadvantages
- * All islands end up being equal though
- * Bridges allowing for unique sneak attacks and full out war over
- the borders
- * All giving this level a unique look/feel/play!
-
- RECOMMENDED SETTINGS
- Players: 3 (works with 2-4 great but is ideal with 3)
- Bases: ON
- Tiberium: ON
- Starting Money: What Ever!
- Crates: ON or OFF
- Units: Doesn't Matter
-
- Bugs: None, other than some graphic mismatches. One is on the
- right-top hand side by the bridge and the other is on
- the middle bottom. It is VERY hard to match up rivers to
- water so there is about a one block mismatch if you look
- very closely. These are NOTHING to worry about and do NOT
- interfere with gameplay in ANY way.
-
- Please DO NOT make any changes to this level and whenever repackaging it
- include this text file.
- You can email me with comments, or post comments to webboard at
- http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html
-
- Hope you Enjoy this!! More to come....
-
- Tommy Gerschman
- mgerschm@direct.ca
-
- Scenario: Heliwar
- Players:2-4
- Money setting:9999 is best
- Units: 1 or 0
- Crates: Definitely not, the all map, or a vehicle would give one side
- an enormous advantage, making the game luck and less skill.
-
- This scenario has many crates spread out around the center of the map.
- In each of the corners is a little isolated base that each player gets.
- It is suggested that you use the free transport helicopter to help you
- move infantry onto the main map and explore the area. Each of the crates
- is guarded, so be prepared.
-
- This scenario was created with the idea that infantry and helicopters
- would have to be used strategically in unison to explore the map and
- destroy the enemy.
-
- Heliwar was created by Searon with Wordperfect5.1, cc-scen, mixman and ccmap.
-
- Email Searon@drycas.club.cc.cmu.edu if you have any questions.
-
- DESCRIPTION:
- Level Name: Crossroads
- Use: Multiplayer
-
- This level is a symmetrical level, with no advantage given to any player
- based on where he starts. It's a good challenge!
-
- RECOMMENDED SETTINGS
- Players: 2-4
- Tiberium ON
- Starting Money: As much as possible, you're gonna need it!
- Crates: ON or OFF, doesn't matter
- Units: Set to maximum
-
- You can email me with comments, but I can't help you with any questions about the utilities or how to put this into the general.mix file. Enjoy!
-
- Russ Beuker
- beuks@sasknet.sk.ca
-
- DESCRIPTION:
- Level Name: Yellowstone (fixed ver 1.0)
- Use: Multiplayer (tested with MooseHead Barrens)
- Map: 62x62, almost completly new map, used some river & cliff
- tiles from the last GDI mission(sgc15ec). Made with
- CCMAP 21(Richard Heesbeen & Jeroen Riteijer)
-
- AUTHOR'S NOTES
- This level has a lot of choke points, lots of tiberium and lots of places to
- ambush harvestors or other units. This is my first level and I have tested it
- many times in multiplayer.
-
- BUGS
- other than a few map tiles not fitting exactly everything works.
-
- RECOMMENDED SETTINGS
- Players: 2-4
- Bases: ON
- Tiberium: ON
- Starting Money: Whatever
- Crates: IF you like chance
- Units: As many as you want
- AI: If you want some variation
-
- Not to be sold or packaged. Please keep all files contained in the zip intact
- if you pass this on to others.
-
- If you like the level, or find some bugs please email me at:
- jhindman@uci.edu
-
- thanks,
- Himey
-
-
- 4. Contact Information
-
-
- You can reach me via the following methods:
-
- EMAIL: case@third-wave.com (Preferred)
- vchf@grove.iup.edu
-
- HTTP: www.iup.edu/~vhcf/ccpack.html [Web page for CC-PACK!]
-
- I'm an avid KALI user and my nickname is "CASE" for those of you who don't
- know.
-
- Enjoy and lemme know what you think!
-
- -Case
-
- #eof
-